Monday, November 24, 2014

Currency

In The Arena, players progress by buying new armor, weapons and utilities with credits.  Credits are earned by playing in ranked matches.  Credits are earned based off of individual performance.  This motivates players to actually participate in the match.  Rank improves based off of whether your team wins or loses.  This is to motivate team cooperation.

The amount of credits are earned on a high risk, high reward, team supportive and skill based system.  Lets me give a few examples of how to earn some big money.  It's all about give the crowd a good show.

1.  Killing and incapacitated player with standard attacks will earn  you approximately 100 credits.

2.  Killing and incapacitated player with an execution you will earn approximately 500 credits.

3.  Dodging an attack that would otherwise kill you will earn approximately 50 credits.

4.  Blocking an attack that would otherwise kill you will earn approximately 50 credits.

5.  Blocking/mitigating damage for a teammate will earn you approximately 100 credits.

6.  Reviving a downed teammate will earn you approximately 200 credits.

7.  Healing an injured teammate will earn you approximately 50 credits.

8.  Buffing your team/teammate will earn you approximately 50 credits.

9.  Incapacitating an enemy will earn you approximately 100 credits.

10.  Incapacitating two enemies in a row will earn you approximately 200 credits.

11.  Incapacitating three enemies in a row will earn you approximately 400 credits.

12.  Incapacitating four enemies in a row will earn you approximately 800 credits.

13.  Incapacitating five enemies in a row will earn you approximately 1600 credits.

14.  Incapacitating six enemies in a row will earn you approximately 3200 credits.

15.  Winning the match will earn you approximately 1000 credits.

These are just a few ways players will earn credits in The Arena.  The actual value amounts may vary once testing commences and depending or the cost of gear etc.  This gives you the general idea of how higher risk, team supportive and skilled players can earn more credits.


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