http://kotaku.com/5801951/study-of-game-transfer-phenomena-examines-why-some-get-tetris+on+the+brain
Tuesday, January 28, 2014
Game Transfer Phenomena
The experience called "Game Transfer Phenomena" or GTP, is when you make a mental link between a real world situation and an experience from a game. Some may feel that this is a harmful and negative effect of games on the mind. However, games originally where a safe way to practice real life situations. Lion cubs, for example, play games in which they pretend to fight or hunt. For cubs it's just a fun game. However, in critical survival situations, adults lions will experience a form of GTP. While we as humans aren't usually fighting for survival in the wilderness. Games such as "Sim City", "Call of Duty", or "StarCraft" teach us money management, effective communication, and multitasking skills. Games where originally a safe way to practice real life situations, so we would hope that some of that would spill over into reality.
Below is a link to an article for more information:
http://kotaku.com/5801951/study-of-game-transfer-phenomena-examines-why-some-get-tetris+on+the+brain
http://kotaku.com/5801951/study-of-game-transfer-phenomena-examines-why-some-get-tetris+on+the+brain
Labels:
CS 404
Subscribe to:
Post Comments
(
Atom
)
Computer gaming is what got me involved in computer science in the first place, so anytime I see something that promotes the virtues of gaming, I'm all over it. I agree that the immersion in a game has positive effects in the real world. Obviously, it can be overdone, but if you can find your balance, it can be a powerful learning tool.
ReplyDeleteI really think that current games are only scratching the surface of what can be done. Movies and music have become mediums of emotion and learning, and I feel like video games could also move in that direction.
ReplyDeleteI agree you can learn real life skills from video games. You an also waste time on them. Just like pretty much anything.
ReplyDelete